Far Cry 5 Cheat Codes




Are There Cheats in Far Cry 5?


There are no cheats that can be found in Far Cry 5. However, there are plenty of secrets, unlockables, and other information of interest for players, meaning that there is no shortage of content to turn up.


What Are Some Secrets, Unlockables, and Other Information of Interest in Far Cry 5?


For starters, it might be interesting to take a look at the possible endings for Far Cry 5. First, there is the secret ending in the prologue, which was uncovered with remarkable speed when the title came out because of the similar ending in its predecessor. In short, when the chance to cuff the Father comes up, press nothing for a few minutes to walk away from the encounter.



Meanwhile, the other two endings can be accessed at the end of the game by choosing either “Resist” or “Walk Away.” The canon option is “Resist,” which paved the way for Far Cry: New Dawn. In contrast, the other option is called the good ending by some players because of its open-ended nature, though there are a lot of people who would dispute that.









Moving on, there are a number of useful or otherwise interesting unlockables that players might want to keep an eye out for. One example is the alien weapon called the Magnapulse, which can be acquired by completing an optional questline. In short, interested individuals can start by visiting a NPC named Larry at Parker Laboratories in John’s region.



The questline starts with getting Larry out of his predicament by shutting down the three generators in the vicinity. After which, players will have to complete three more quests for Larry to pick up the Magnapulse as well as the “Science Fact” trophy. Conveniently, since the questline is optional in nature, interested individuals can do it whenever they want, meaning that there is no real rush for it.








Another example is the Omega Armor outfit. In this case, interested individuals can start by going to the Grimalkin Radon Mine, which can be found in the part of Faith’s region called Henbane River. Players will know that they have found the right place when they see a mine entrance with a neon “Omega” symbol. Regardless, once they meet the NPC named Gary Marvel, they can start the “Quiet On the Set” mission, which will require them to destroy cultist vehicles blaring noise in the area in exchange for the Omega Armor outfit.








Other examples range from the RPG-7 that can be found next to a rusted truck in the western part of John’s region to the 1973 SSR Pygmalion muscle car that can be found in a Prepper Stash to the southeast of Henbane River.










Secret Militia outfit


The Militia outfit can be found in the “Foxhole Prepper Stash” quest. To find the Foxhole Prepper Stash, go to the Armstrong Residence in John’s region at the following location. It is heavily guarded, including a flame thrower guard. Kill the enemies, then enter the destroyed building through the window. Follow the short platforming through the building to reach a hatch in the floor. Open it, go down the ladder, and enter the room with the bunk bed to solve the Foxhole Prepper Stash and unlock the Militia outfit.








Secret Bailout Buggy


Travel southeast of Hope County Jail in Faith’s Region to the following location to find the Chlutch Nixon racing challenge. It is located next to a ranch and has you drive the Bailout Buggy through the woods. Complete the race before time runs out to unlock the Bailout Buggy.


Easy money


Travel to the Moccassin River in Jacob’s region. Locate the caribou hunting spot area south of the F.A.N.G. Center, in a flooded basin near the bridge. It is recommended to use an LMG when hunting in this area. You will find one early if you clear out the F.A.N.G. Center. Collect one of the big guns from an armored cultist. There is also a gun store in this area you can use to sell the collected skins. This area is a great hunting spot because it is a large flat land, making it very easy to spot animals. Shoot caribou to collect skins and bait. Look for the rare and valuable Alpha Caribou as well.


Unlock the Harvest Master perk to get double skins when harvesting animals. Use the bait here as wel. Toss bait on the ground, and a predator will usually appear right in front of you after a few seconds. Take it out and collect the skin. You will get either Wolf Leaders or Black Bears. Continue to hunt caribou, collecting skins and bait, then using the bait to summon predators with even more valuable skins. Wolf Leaders will usually spawn when you drop bait. Repeat this as many times as desired. Wolf Leader skins sell for $225, and Alpha Caribou sell for $350. One quick hunt that only lasts 2-3 minutes can earn you $2,000. If you use the “Harvest Master” perk, it will double to $4,000.


Before you start to farm money, make sure you have the “Harvest Master” and “Jorney Pack” perks unlocked. These perks double the skins you get and allow you to carry 10 skins of each animal. Next, equip the bow and take Jess Black with you to hunt. Travel to the following location. This area is located in the west at the Taft Lookout Tower in Faith’s region. Next to the large tower is a hill where bison constantly respawn.


Hunt them with your bow to get +4 bison skin and +2 bait. Keep hunting bisons and throw the collected bait to attract bears, cougars, and other animals. Kill the animals attracted from the bait, then kill more bison. Repeat this until your backpack is full. Once your backpack is full, fast travel to a shop (such as the one at Baron Lumber Mill) and sell all your animal skins. Repeat this process as many times as desired.


Quickly earning Resistance points


The best way to earn Resistance points is by completing story and Gun-For-Hire missions — both of those give a lot of RP, but they are not always available. The next best for earning RP are outpost liberations. The map is covered in outposts, and it helps to complete some of the minor RP tasks while you are traveling between outposts, or even while you are in an outpost. If there is a Gun-For-Hire mission available, it is recommended to take it.


When you are out of those, you can liberate outposts while destroying silos, smashing shrines, blowing up VIPs/supply vehicles, and saving hostages. All the minor activities are worth doing in conjunction with outposts, but they are not worth tracking down alone. There is no reason to run around and only complete these minor jobs. The following is a list of all Resistance point activities and the RP earned for completing them:


    600-900 RP: Story missions
    600-900 RP: Gun-For-Hire missions
    400 RP: Liberate Outposts
    200 RP: Clutch Nixon challenge
    100-200 RP: Side missions
    100 RP: Destroy Silos
    100 RP: Destroy Shrines
    75 RP: Destroy Roadblocks
    75 RP: Destroy Supply Vehicles
    50 RP: Save Hostages
    50 RP: Kill Cult VIPs

There are three regions you need to liberate from cult control, and each one is ruled by an evil brother or sister of Joseph Seed, the leader of the cult. As you progress through the region meters, you will reach different levels of resistance. Each time you go up a level, you will be unlock a cutscene, and things will change in the region. More allies and difficult enemies will appear. To unlock the story mission of each region, you must earn the indicated amount of RP:


    John’s region: 13,000 RP
    Jacob’s region: 10,000 RP
    Faith’s region: 13,000 RP

At each level of the resistance, different events will occur in the region (each region has its own special events). Faith will spread drugs throughout her territory, while Jacob hunts and captures more civilians for his cult initiation techniques. The following are the events that occur at the different levels:


Level 1: The resistance is at its weakest. The cult operates openly everywhere.


Level 2: The resistance begins taking back locations and defending them. The cult reacts with special events. Drugging, kidnapping, or blocking roads.


Level 3: The resistance fights back everywhere, and the cult is forced to hide in their enclaves. The regional leader sends airplanes to hunt the player.


That is basically how progression works in the game. To complete the game, you must reach the resistance meter threshold in all three regions, then confront Joseph Seed.


Best weapon


The M249 LMG is the best all around weapon in the game. It can quickly and easily destroy vehicles and armored cultists. It is faster than a rocket launcher, and it has much more ammo. Immediately unlock the Heavy Weapons Mastery and Vehicle Buster perks for it to make it much better.


Additionally, use armor-piercing ammo to easily destroy the strongest soldiers and helicopters. A quick burst from the M249 will destroy everything in your path. There is almost no reason to equip other guns. It is like an automatic bazooka.


Haunted House Easter Egg


To find the secret O’Hara’s Haunted House, travel to the following location, near the border between Faith’s and John’s region in the southern area of Hope County. Find the large red bridge (Henbane River Rail Bridge) located northwest from Dead Man’s River. Next to the bridge is an abandoned building called O’Hara’s Haunted House.


To get the Haunted House Prepper Stash, find the note beside the big barn doors to start the Prepper Stash side mission. Climb up onto the roof of the house using a crate. Drop down onto the construction area with the exterior scaffolding, and crawl through the open window. Hit the power switch to unlock the door to the haunted house. Then, proceed through the haunted house. At the end of it, climb into the attic to find three perk magazines and a bunch of money.