The Gaming Industry Needs To Stop Remaking Classic Games
There Are a Lot of Classic Games Getting Remade
There have been a lot of reboots, remakes, and re-releases in recent times. To some extent, this isn’t a bad thing. For example, reboots can reinvigorate classic series by retaining their best elements while still bringing them in line with the best practices of the present. Likewise, re-releases can be a life-saver for people who would like to play their childhood favorites but hesitate at the thought of having to find platforms that are multiple decades out of date. However, there can be too much of a good thing, as shown by the remakes that are being put by the video gaming industry.
Why This Shouldn’t Be Encouraged
The logic behind remakes is a simple and straightforward one. In short, businesses like consistent success because that makes their existence much more stable, thus increasing the chances of them continuing to run their revenue-earning operations for the foreseeable future.
However, the nature of video games means that finding consistent success is much more difficult in the video game market than in a lot of the other markets for other products and services that can be found out there. As a result, video game developers have considerable incentive to latch on to choices that can offer them some measure of that consistency, whether that means making sequel after sequel or remaking some of their most successful titles. After all, if a title was successful in the past, it stands to reason that it could be successful in the present as well. Right?
Unfortunately, there is a serious issue in that this encourages stagnancy in the video game market. Simply put, the main reason for remakes creates incentives for video game developers to stick to the original versions as much as possible. After all, each change causes the product to deviate from the predecessor that managed to secure sufficient critical and commercial success to be remade, thus increasing the chances of it failing to recreate its predecessor’s winning combination of traits. As such, it isn’t uncommon for remakes to be hedged into becoming pale, lifeless imitations of the originals, though there are some titles out there that manage to buck this trend.
Of course, remakes aren’t the sole source of stagnancy that can be found in the video game market. However, there can be no doubt about the fact that they are one. As for why that is such a problem, well, it is more of a long-term than a short-term thing. Essentially, the video game market is huge, meaning that there is room for a wide range of titles for a wide range of consumers. If more and more video game developers choose to become more and more risk-averse when it comes to their video game development, that reduces the appeal of video games for a considerable segment of the video game market.
Past a certain point, it isn’t difficult to imagine a scenario in which enough consumers become alienated that video game developers become even more risk-averse, thus creating the potential for a downward spiral into something much worse. This is particularly true because even the most risk-averse franchises do benefit to some extent from innovation, whether that means their own or through the successes of other video game developers.
Do you agree that the gaming industry needs to stop remaking classic games? Comment below.