Ori and the Will of the Wisps Tips



The Second Ori Game Is Out

Ori and the Blind Forest was one of the most notable Metroidvanias to come out in recent times. As such, it was successful enough to fuel the making of a follow-up called Ori and the Will of the Wisps, which is now out for interested individuals. Suffice to say that this new release offers plenty of challenge, meaning that interested individuals might want to read up beforehand.

Put These Tips to Good Use

Here are some tips that could prove useful:





Master Your Basics (Ori and the Will of the Wisps Tips)

Mastering the basics is important in platformers because they will be seeing plenty of use throughout the game. First, there is the standard slash, which isn’t very notable but is nonetheless important because it will be a bread-and-butter move for most players. Second, there is attacking while pressing down, which has longer range on top of being able to generate pushback against some of the enemies out there. Third, there is attacking while pressing up, which hits upwards and can be used to launch some enemies into the air for a follow-up. Fourth, Ori can bounce by unleashing a downward strike while jumping. Something that is particularly important because all mid-air capabilities are reset afterwards, meaning that this is critical for players who want to stay airborne.





Prioritize Spirit Smash (Ori and the Will of the Wisps Tips)

Different enemies have different weaknesses. As such, interested individuals will want to be prepared by having a wide range of capabilities on hand with which to handle a wide range of opponents. Having said that, some capabilities should be prioritized over others because interested individuals can expect them to see much more use.

For instance, the Spirit Smash can be considered Ori’s heavy attack, meaning that it will play a very important role in cracking open everything from secret walls to enemy shells and enemy shields. Due to this, players should pick it up as soon as possible, which means when they get to choose one ability at a discounted price after they get their basic melee attacks.

You Are Going to Need a Lot of Spirit Light

Speaking of which, players are going to need a lot of Spirit Light because there are a lot of neat abilities as well as upgrades for those neat abilities that can be purchased over the course of the game. Naturally, some are better than others, meaning that they should be prioritized when it comes to purchasing.

For example, the Magnet Spirit Shard is absolutely amazing because it lets its user collect health, mana, and light orbs from a distance rather than requiring them to go up to these collectibles. This might not sound very important for people who think that they will just get everything on their own anyways, but it is a huge time saver because of how much more convenient the collection process becomes. On top of that, the Magnet Spirit Shard minimizes the chances of interested individuals missing anything, thus speeding up their progress.

Moving on, the Sticky Spirit Shard is something that interested individuals will want to pick up sooner rather than later as well. Like its name states, the Sticky Spirit Shard lets the player stick to walls rather than slide down them. This is very useful for platforming, both because it lets them wait until the optimal moment to make their jump and because it lets them monitor the situation ahead in order to come up with the best possible plan with no distractions whatsoever.

Besides these two, consider Triple Jump, which is exactly what it sounds like. This is one of the most important abilities that can be found in the entire game, so much so that interested individuals should grab it as soon as they have Spirit Smash. After all, Triple Jump enables them to navigate the vast majority of the game on its own, meaning that it can enable them to trivialize considerable stretches of platforming as well as reduce the need for other platforming abilities.

As for combat, interested individuals should keep a watchful eye out for Ultra Grapple as well as Ultra Bashing. The first lets the player grapple onto enemies, while the second lets the player send enemies flying further off while doing damage in the process. Combined, they are not just useful in combat but also capable of making platforming more manageable for interested individuals.

Pick Up the Ability to Breath Underwater (Ori and the Will of the Wisps Tips)

It is interesting to note that it is possible to unlock the ability to breathe underwater from the combat tutor. As abilities go, this isn’t particularly glamorous. However, it is very useful because makes underwater exploration much less stressful, which is pretty important when one remembers the existence of water levels. It comes at a cost, but for most players, the cost will be very much worthwhile.

See How Other Players Do It (Ori and the Will of the Wisps Tips)

Platformers can be pretty challenging. As a result, most players will run into segments that they can’t pass on their first few trys, which can be pretty frustrating to say the least. Certainly, interested individuals can make their way through these segments on their own through sheer persistence. However, that can take up a lot of time and effort. Instead, it might better for them to watch videos of how other players have managed the same feat. Something that can serve to inform them about what to expect as well as how best to overcome those things.





Videos aren’t a sure way for interested individuals to overcome challenges in platformers, but they can definitely help those who are stuck on a particular section without much of a plan in mind to make their way through. For that matter, it should be noted that just something as simple as taking a pause can help interested individuals by putting them in a more relaxed state of mind. Something that can be critical for those who are struggling with precise timing as well as other tasks in need of the utmost concentration. Of course, a good night’s sleep is even better when someone needs to learn something, but might be too much time for most players