Final Fantasy 7 Remake Cheats and Tips



The Final Fantasy VII Remake Is Out

Final Fantasy VII was one of the most influential releases of its time. As a result, it was inevitable for its remake to receive so much interest. This is particularly true because Square Enix seems to have put a huge amount of effort into it, with the result that it has been receiving excellent reviews.

What Are Some Useful Tips For the Final Fantasy VII Remake?

The Final Fantasy VII remake is a true remake, so interested individuals might want to check out information with which to make their play-through that much smoother:






Level Up Your Materia (Final Fantasy 7 Remake Cheats and Tips)

One of the most iconic elements of Final Fantasy VII is Materia, which are pieces of crystallized Mako that can provide characters with new capabilities. Some players might be tempted to switch out their Materia on a constant basis, but it is best to choose a set of Materia with the long run in mind. This is because Materia can become more and more powerful with more and more use. For example, a Materia that provides Cure can become a Materia that provides Cura. Likewise, it is possible to unlock a wide range of new capabilities for other Materia as well. Perhaps unsurprisingly, interested individuals are going to need those capabilities for the toughest enemies in the Final Fantasy VII remake, meaning that it is best for them to start planning out their Materia use sooner rather than later.

Use the Assess Materia (Final Fantasy 7 Remake Cheats and Tips)

Interested individuals can expect to pick up an Assess Materia in the Sector 7 Slums in Chapter 3. Based on the name, it should come as no surprise to learn that the Assess Materia lets the user Assess enemies for useful information, with the single most important part being their weaknesses. Something that can enable much faster elimination of enemies than otherwise possible. Certainly, interested individuals can find out this kind of information on their own through a painful and time-consuming process of experimentation, but there is no point when the Final Fantasy VII remake has provided them with the Assess Materia.






Use the Barrier Materia (Final Fantasy 7 Remake Cheats and Tips)

Speaking of which, the Barrier Materia is very important, so much so that interested individuals should start leveling it up as soon as possible. In the Final Fantasy VII remake, Barrier can be used to reduce physical damage by half, which is very useful on its own. However, once the Barrier Materia has been leveled up, it can be used to cast Manaward and then Manawall, which can be used to reduce magical damage by half as well as reduce both physical damage and magical damage by half respectively.

There are a lot of hard-hitting enemies in the Final Fantasy VII remake, so these spells can be a real life-saver in the right situations. In particular, players should take note of Chadley’s VR missions that let them face some of the Final Fantasy series’s most famous summons, which pack plenty of magic. Should they prove victorious with the help of Manaward and Manawall, they can expect to walk away with new Materia that will let them call up said summons.

Get Your Hands On Iron Bangles and Star Bracelets

Once the player reaches Sector 7, they should buy some Iron Bangles and Star Bracelets for their party. To some extent, these accessories are useful for boosting the characters’ stats. However, their real utility comes from the fact that they can provide interested individuals with more Materia slots. Suffice to say that this lets them level up more Materia in the same amount of time, thus making them that much more prepared for the toughest challenges that can be found out there.

Play the Side Missions (Final Fantasy 7 Remake Cheats and Tips)

Some players might be tempted to make a beeline for the main story missions. However, this tends to be a bad idea because the side missions can be very rewarding in not one but two senses of that word. First, the completion of side missions can provide interested individuals with Materia as well as other useful items. Second, the player can expect to see more interaction between the characters by taking on side missions, which is one of the main reasons to play JRPGs for a lot of people out there. In other words, side missions make up a substantial portion of the Final Fantasy remake, meaning that interested individuals won’t be getting full value from their money if they choose to skip out on them.

Don’t Hoard Your Items

It is very common for JRPG players to hoard their items. For proof, look no further than the sheer number of jokes about JRPG players beating the final boss while still in possession of a huge stock of healing items that they are never going to use. However, it should be mentioned that hoarding items is a less than optimal choice in the Final Fantasy remake. Basically, interested individuals might be tempted to use their MP rather than their items for healing purposes because of the perception that the former is more replenishable than the latter.

However, they won’t have enough MP for more than a few Cures in the earlier parts of the game, meaning that they are going to be stretched for healing if they absolutely refuse to use their items. Meanwhile, they are going to want to use their MP for attacking their enemies rather than patching up their own party once they reach the later parts of the game, meaning that items will remain very useful for healing purposes even then. As such, while JRPG veterans might have to struggle against their item hoarding tendencies, they should definitely make use of their Potions, their Phoenix Downs, and their other items for the smoothest play-through experience.

Rotate Your Roster

Players should do their best to rotate their roster so that they build up everyone’s weapon proficiencies. This is important because different characters are better-suited for different situations, meaning that over-reliance on certain characters can cause a lot of frustration for interested individuals in bad match-ups.

Secondary Limit Breaks

In Chapter 9, you will encounter the Coliseum, which allows you to complete optional fights for rewards. Complete all the story related content at the Coliseum to unlock the ability to play through free fight and unlock extra Limit Breaks. In the Coliseum, there will be certain fights labeled “Cloud vs.”, “Tifa vs.”, “Barret vs.”, and “Aeris vs.”. These are fights where you have to play as only one playable character. Complete these battles to earn that character’s secondary Limit Break. There is one for each character, and once you are able to complete the Coliseum fights in Chapter 9 and beyond, you will be able to unlock these abilities.

All weapon locations and abilities

Search the indicated locations to find all 24 weapons and abilities in Final Fantasy 7 Remake. After getting a new weapon, you must equip it and use its unique ability through the command menu (during combat) to level up its proficiency. Get 100% proficiency with all 24 weapons to get the “Weapons Expert” trophy. You can view your proficiency and the weapon skill in the equipment menu. Nothing is missable, as you can return to every area using Chapter Select after the story. Most weapons are unlocked automatically, but some are quest rewards, some are bought from merchants, and one is stolen from a boss.


Iron Blade: In Chapter 3 (A Job For The Neighborhood Watch), it is automatically unlocked while completing the story.

Nail Bat: In Chapter 8 (Kids On Patrol), complete the side quest found in Sectors 5 Slums (Center District).

Hardedge: In Chapter 9 (To Corneo’s Mansion), it is sold at the weapon store in the Sectors 6 Slums (Wall Market). It costs 2,000 gil. Its proficiency is Infinity’s End.

Mythril Saber: In Chapter 14, it is sold at the weapon store in the Sector 6 Slums (Evergreen Park). It costs 3,000 gil. Its proficiency is Blade Burst.

Twin Stinger: In Chapter 17 (Find The Others), it is found in a chest in Sector 0 – Shinra Power Company (The Drum – Level 3). In the First Ward – Training Area, the doors will close behind you after leaving a room. The chest is directly to your left, before going up the stairs.


Light Machine Gun: In Chapter 6 (To The Cargo Platform), it is automatically unlocked while completing the story.

Big Bertha: In Chapter 13 (Checking On Friends), it is sold at the weapon store in the Sector 6 Slums (Evergreen Park). It costs 2,500 gil. Its proficiency is Maximum Fury.

Wrecking Ball: In Chapter 14 (Subterranean Menace), complete the side quest found in the Sector 6 Slums (Evergreen Park).

Steel Pincers: In Chapter 14, it is sold at the Moogle Emporium in the Sector 5 Slums (Children’s Secret Hideout). It costs 7 Moogle Medals. Its proficiency is Charging Uppercut.

EKG Cannon: In Chapter 16 (A Helping Hand), it is sold by Hart in Sector 0 – Shinra Power Company (62F Upper Level – Corporate Archives). He can be found in the Mayor’s Office. It costs 10,000 gil.


Metal Knuckles: In Chapter 5 (Secret Passageway), defeat the Crab Warden boss to get it.

Sonic Strikers: In Chapter 7 (Sentenced To Death), it is found in a chest in Mako Reactor 5 (B5).

Feathered Gloves: In Chapter 10 (Follow The Waterway), it is found in a chest in Sector 6 Sewers (Aquaduct 1). After lowering the water, go down and under the raised gate to find this chest.

Mythril Claws: In Chapter 13 (Finding Wedge), defeat the Appendage boss to get it.

Purple Pain: In Chapter 16 (Acquiring The Keycard), it is found in a chest in Sector 0 – Shinra Power Company (1F – Entrance). This chest is well hidden. Climb onto the truck hood in the lobby, jump onto the structure behind the display, and follow the hidden path to reach this chest.


Silver Staff: In Chapter 8, it is sold at the Moogle Emporium in the Sector 5 Slums (Children’s Secret Hideout). It costs 2 Moogle Medals.

Arcane Scepter: In Chapter 9 (A Dynamite Body/Shears’ Counterattack), complete either side quest found in the Sector 6 Slums (S7-6 Road).

Mythril Rod: In Chapter 11 (Someone’s There), it is found in a chest in the Train Graveyard (Old Sector 7 Station – Switchyard). Go through the old train cars to find an optional alcove.

Bladed Staff: In Chapter 11 (Back Amongst Friends), use steal on the Eligor boss in the Train Graveyard (Old Sector 7 Station – Switchyard).

Reinforced Staff: In Chapter 17 (A Way Out), it is found in a chest in Sector 0 – Shinra Power Company (65F – Hojo’s Lab). The chest is in the break room, in the Specimen Enclosure area.


All Music Disc locations

Search the indicated locations to find all 31 Music Discs in Final Fantasy VII Remake. The video shows all Music Disc locations in chronological story order. Nothing is missable, as you can return to every area using Chapter Select after the story. In Chapter Select, it will also display how many Music Discs you are missing in each chapter. Each Music CD has a unique number assigned to it. You can view them under Pause Menu — Inventory — Music Collection. When you know the number you are missing, simply check on the list below to immediately jump to that collectible. Most Music Discs are bought from Vending Machines and Merchants. Some are given by NPCs and one is from a dancining mini-game.



Easy “Biker Boy” trophy

The Bike sequence takes place at the start of Chapter 4 and lasts approximately 10 minutes. First, you drive in a tunnel where some enemies on bikes and drones attack you. You can accelerate with R2 and slow down with L2. Drive up to the enemies and attack with Square or use your special Triangle ability for a strong attack (takes time to recharge).

Press L1 + Triangle to do a long-range shooting attack, which is great against enemies that are far away from you (kills drones in one hit). After exiting the tunnel, you will be chased by Roche, the Bike boss in this mini-game. He is the only tricky part and on the first playthrough, you will likely fall below the trophy required health threshold because of him. He switches between a flurry of multiple ranged attacks (block with L1) and a single heavy ranged attack (evade by driving to the side). Halfway through the fight, he will drive on the side of the walls and summon electricity (evade by driving a slalom left and right).

After he has done a few ranged attacks, he will slow down and you can damage him — use the Triangle attack and press Square to perform some hits. Try to get as much damage in as possible. When he is about to use a melee bike slam, drive sideways so it does not hit you if you are far enough away. On the first playthrough of the chapter, you will probably miss this trophy. Either keep a save game at the end of Chapter 3 so you can reload and repeat immediately, or do it through Chapter Select after the story.

Easy “Crate Annihilator” trophy

First, complete the “Kids On Patrol” and “A Verified Hero” side quests in Chapter 8. In the “A Verified Hero” side quest, you get to play Whack-A-Box. This can be repeated after the side quest as many times as desired. To get the “Crate Annihilator” trophy, you must beat the high score of 30,000 points. It is only one challenge, not multiple. This challenge consists of smashing some boxes within a time limit. There are three colors of boxes: Yellow is for points only, Blue is for points + ATB gauge, Red is for bonus time.

The basic strategy for reaching 30,000 is that you must reach as many red time blocks as possible and not get stuck trying to clear all boxes in one area. The only two attacks you are going to use are holding Square for a circular sword slash (destroys yellow boxes in one hit, blue boxes in two hits), and the “Triple Slash” ability of the Iron Blade sword. Make sure to equip the Iron Blade weapon for Cloud, as it has the “Triple Slash” ability. Use Triple Slash twice on those large 1,500 point boxes that are blocking your way.

Two uses are enough to destroy them, which is the fastest method. From the 1,500 point boxes, only destroy those that are mandatory to advance, they take too long and give too few points — so do not get stuck with them. What you must do is connect the path from one red time box to the next as quick as possible, doing a few Square sword slashes where lots of boxes are close together, but not slowing down to destroy small numbers of boxes. Ignore all 1,500 point boxes except those mandatory to advance.