Blue Reflection: Second Light Cheats and Tips

Blue Reflection: Second Light Cheats and Tips

How Combat Works in Blue Reflection: Second Light

Combat in Blue Reflection: Second Light works a bit differently than in most JRPGs as it’s not a truly turn-based system. There is a turn order of sorts, but it essentially changes as the battle goes on. The flow of combat is dictated by a timeline on the bottom of the screen, where the party will move from the left end toward the right and the enemy will come from the opposite direction.

How quickly your party moves across the timeline depends on each of their individual Ether Recovery Speeds, but the enemy will almost always move faster. An enemy will attack once they reach your 1,000 point line. 

On the right side of the screen is your current Combo score, which increases when you land attacks but can also decrease with enemy attacks. The Combo increases how much damage you deal on impact, and some skills can protect you from losing Combos due to enemy attacks. 

  • Tip:Blue Reflection: Second Light requires a bit of grinding. 

To keep up with levels and enemy difficulty, you’ll want to initiate combat with at least the majority of enemies you come across rather than sneaking around them. 

Ether Points in Blue Reflection: Second Light

The movement on the timeline symbolizes Ether Points being accrued, and each skill such as attacks, healing, or status buffs each require a certain number of Ether Points to use. Each 1,000 Ether Points is marked on the timeline, called the Action Line, and once that skill is played, the character’s icon will move backward on the timeline, indicating that they’ve used those Ether Points. 




Tip: Make sure to use some Talent Points and Fragments on Ether Recovery Speed.

How fast a character gains Ether Points depends on their individual Ether Recovery Speed, which can be increased by spending Talent Points — used to purchase skills and status increases and are obtainable by doing requests and spending time with your party members — or equipping Fragments — Blue Reflection‘s version of gear, obtainable through Dates. When deciding where to spend Talent Points and which Fragments to equip, using them on faster Ether Recovery Speed means you can attack more often as well as get to the bigger attacks that require more Ether Points quickly. 

Blue Reflection: Second Light Enemy Weaknesses, Knockbacks, and Knockdowns

Each character will have a handful of attacks, some of which that the enemies are weak to. It’s important to choose party members based on what attacks the enemies are weak to. You don’t need to hunt for an enemy’s weakness; the game will simply tell you if there is one when selecting a skill. 

Hitting an enemy with an attack they’re weak to will cause a Knockback, or sending them back on the timeline. This delays how soon they’ll attack, so timing out Knockbacks is key to preventing taking damage for as long as possible, meaning getting hit less in general. 

Knockbacks are not to be confused with Knockdowns, which paralyzes an enemy — or your party members — temporarily and sends them back to the start of their timeline, effectively draining them of all Either Points. Though the chances of successfully landing a Knockdown can be increased with Talent Points, Fragments, and some skills, its occurrence can otherwise not be controlled. When it does, however, it’s a good time to either wail on an enemy or heal.

Tip: Setting A Party Member to Attack First

While who can attack when is dependent on how fast they gain Ether Points, when initiating combat by striking an enemy before they reach you or sneaking up on them, your main party member (changeable in the Party menu) will automatically start the battle at 1,000 Ether Points.

Because of this, it’s important to assign this role to whoever has an attack that the enemy is weak to. This will obviously change depending on the enemy, but you’ll be safe sticking to the same three characters per Heartscape once you figure out which enemies are weak to whose attacks.