Warhammer 40,000: Chaos Gate Daemonhunters Cheats and Tips
Play The Tutorial
As obvious as this may seem, playing the tutorial is an absolute must. It doesn’t matter how good you are at these games, or how many hours you’ve pumped into the genre. Heck, it doesn’t even matter if your pride is wounded by having to be walked through the basics.
The tutorial in Chaos Gate is very good and covers everything you need to know about the combat mechanics, and what differentiates this game, from its peers. Skipping it just isn’t advised on a first playthrough.
Not only that, there are some awesome animations, cutscenes, and story snippets scattered throughout, which are all worth a gander.
Set Your Difficulty Wisely
Chaos Gate is a hard game, some would even go as far as saying it’s rather spicey. As with the tutorial, your difficulty selection is important, and your pride shouldn’t be the determining factor here. Chaos Gate will whoop you rotten if you don’t learn fast, and cranking that dial down a bit can make things go a bit smoother.
Merciful is the easiest of the bunch and is our recommended starting point for anyone who is a bit rusty or downright new to the genre. Standard and Ruthless are great for people with more experience, and Legendary is for the players who want to feel pain.
Oh, avoid Grand Master Mode until a second (or third…) playthrough.
Death Is Not The End – Until It is
As hard as Chaos Gate can be, death is not the end, and taking a few potshots here and there, or being floored from time to time isn’t the end of the world. The game operates on a Resilience system, and every character has a Resilience stat.
When a Knight gets downed, their Resilience drops. If it hits zero, well, that’s when death is real. There are places you can plonk your dead hidden in the construction menu, but for the most part, dead is dead. Death comes even quicker on Legendary because your Knights start with the Resilience of a paper towel.
Have Backup Squads
It may be tempting to get attached to your initial team of Grey Knights. I mean, they likely took you through a bunch of missions, they are starting to level up a bit, and, well, they are pretty darn awesome. Here’s the thing though – you can’t use them for every mission, and if you do, you might just lose them for good.
Having backup squads, and squad members who can fill in lets you do more missions without having to wait for your wounds to heal to be at peak effectiveness. It lets you experiment with different builds and squad compositions. Sure, the default is effective, but sometimes running a full squad of Terminators is just what the doctor ordered.
Recruit new members, keep swapping them in when you can and hold back the tide of Chaos.
Build Your Knights Carefully
After each mission, every Knight that went on said mission will gain experience. Gain enough, and they will level up and earn a promotion. Promotions grant two ability points, and these can be used to greatly enhance the efficacy of your squad members.
The trick to the promotion system is to have a wide pool of abilities spread over a large number of characters, or, in other words, specialize each member of a squad at first. Having one Interceptor packing Silence to neutralize Psykers is vital for certain missions, but it isn’t needed for every mission.
That being said, some abilities are universally fantastic. For example, Hammerhand on your Justicar grants a 100% Crit Chance, letting you disable ranged enemies, or flat out kill them. Purgators with Astral Aim do the same thing but at a range. Dip into specialty, but don’t neglect the universals.