This is a Soulslike, and as the tagline for the original Dark Souls states – you have to “prepare to die”. Death is inevitable in Thymesia, and expecting to get through even the first area of the game alive, is wishful at best. In fact, many players will die in the tutorial.
Thymesia is not a game you can rush (at first…). Instead, you need to claw your way forward one minor victory at a time. Death may not be permanent, but it can still sting. You will revive back at the last Beacon you visited, and all enemies will respawn. Pick yourself up and try again.
Gather Your Memories
Following on from your inevitable death, we need to talk about Memories. Memories act as EXP, and killing enemies will grant you varying amounts of it. This EXP is worthless when not spent, and the only way to spend them is to return to a Beacon. This is pretty basic stuff.
However, death will result in all of your Memories being dropped. This is not the end of the world, of course. Providing you can get back to your place of death, you can reclaim your lost Memories. If you die before you get there, then all of those Memories are lost – permanently. Try not to hoard your memories, be careful on the return journey, and spend them whenever you can.
Learn To Play Aggressively
Thymesia is a game that has a heavy focus on aggression. Enemies are relentless, attacks come thick, fast, and back-to-back, and you are expected to not only deal with it – but embrace it. Shy bairns get nowhere Thymesia, so swallow your fear, grasp your sabre and get stuck in.
Every system in Thymesia is pushing you to attack constantly. You don’t have a block button, you do have an attack button, another attack button, a third (and fourth…) attack button, and two forms of parrying. Enemies have a lot of health, and they recover HP when they aren’t taking damage. More often than not, the best way to play is to be stuck in their face and attacking, whilst keeping an eye on their attacks so you can deflect for even more damage.
Don’t Underestimate Feathers
Feathers are a secondary parry-esque system that is primarily used to get around particularly powerful attacks. They are easy to forget in the heat of combat, but forgetting them would be a mistake. Feathers are incredibly useful and have more uses than you might initially think.
Sure, you can use them to parry, but more importantly, they act as a ranged attack – one of your only ranged attacks. Since enemies heal when they are not taking damage, and some enemies can teleport away (which will trigger healing), throwing a feather as you re-engage will deal a tiny amount of damage, and prevent their healing from starting. Feathers can even stagger certain enemies, making your approach safer. Use them.
Complete Sub Quests
Once you have completed an area in Thymesia, for example, The Sea Of Trees, you will be given the option to return to that area to complete Sub Quests. Sub Quests take place in a small part of the main map you were just exploring, and they tend to have unique enemies placements, new enemies, and new hazards.
On top of that, they come with their own objectives. Completing these objectives will allow you to leave, and move on to another area, or another Sub Quest. Doing these Sub Quests is very much advised as the Memories gained are substantial, and the rare item drops from the various Generals that litter these quests can make your life much easier.