Gotham Knights Batgirl Cheats
Batgirl’s Justice Skill Tree
Batgirl’s Justice skills focus on her damage levels against single targets, as well as increasing her power and critical hits.
- Perfect Evade: A perfectly-timed evade that generates Momentum and allows for a Perfect Attack follow-up
- Requirements: Unlock Justice Skill Tree
- Cost: Unknown
- Critical Expertise: Increases Batgirl’s critical damage by 20%
- Requirements: Unlock Perfect Evade
- Cost: 1 AP
- Elite Beatdown: Defense increases by 20%
- Requirements: Unlock Perfect Evade
- Cost: 1 AP
- Heavyweight: Increases Heavy Melee attack damage by 10% and stun Elemental Effect buildup by 20%
- Requirements: Unlock Perfect Evade
- Cost: 2 AP
- Precise Strikes: Increases chance of landing a critical hit by 10%
- Requirements: Unlock Critical Expertise
- Cost: 2 AP
- Piercing Beatdown: An upgraded version of Beatdown that can interrupt Armored Attacks
- Requirements: Unlock Elite Beatdown
- Cost: 2 AP
- Critical Focus: Increases critical damage and chance of critical hits by 10%
- Requirements: Unlock Piercing Beatdown or Precise Strike
- Cost: 3 AP
Batgirl’s Grit Skill Tree
Batgirl’s Grit skills are centered around increasing her durability and longevity in a fight.
- HP +: Increases Batgirl’s base health by 40%
- Requirements: Unlock Grit Skill Tree
- Cost: 1 AP
- Enemy Counter Focus: Receives a 75% defense bonus when hit by an enemy counter-attack
- Requirements: Unlock HP +
- Cost: 1 AP
- Unflinching Heavy Strike: Most enemy attacks can’t interrupt Heavy Melee Attacks
- Requirements: Unlock HP +
- Cost: 1 AP
- Second Wind: Batgirl can revive herself once after her health is depleted, restoring 50% health
- Requirements: Unlock Enemy Counter Focus or Unflinching Heavy Strike
- Cost: 3 AP
- Second Wind +: Grants Batgirl a full Momentum segment and a 10% increased chance of landing a critical hit for 15 seconds
- Requirements: Unlock Second Wind
- Cost: 2 AP
- Vigilante Resolve: Batgirl can now use Second Wind twice
- Requirements: Unlock Second Wind
- Cost: 2 AP
- Sense of Victory: Regains 4% health upon defeating an enemy or 8% health when defeating an enemy with Grab Strike or Take Down
- Requirements: Unlock Second Wind + or Vigilante Resolve
- Cost: 2 AP
Batgirl’s Oracle Skill Tree
This skill tree comes from her time in a wheelchair, using her computer knowledge to hack the environment or summon drones to eliminate enemies.
- Remote Hacking: Using AR Mode, Batgirl can disable certain devices like cameras, turrets, mines, electric panels, and laser control modules
- Requirements: Unlock Oracle Skill Tree
- Cost: 1 AP
- Shocking Devices: A cooldown overcharge of an enemy’s device that instantly applies a Bioelectric Elemental Effect to the enemy
- Requirements: Unlock Remote Hacking
- Cost: 1 AP
- Digital Ghost: Electronic devices such as sensors and cameras cannot detect Batgirl
- Requirements: Unlock Shocking Devices
- Cost: 2 AP
- Gear Overclocking: Batgirl overclocks her abilities to deal 10% extra damage, and also hacks allies’ abilities to give them a 15% damage bonus for 20 seconds
- Requirements: Unlock Shocking Devices
- Cost: 2 AP
- Hacking Overload: Hacking changes the function of security systems and makes electrical panels explode
- Requirements: Unknown
- Cost: 2 AP
- Super Health Packs: Health packs provide an extra 20% health and grant a 50% defense increase for 10 seconds
- Requirements: Unknown
- Cost: 2 AP
- Health Packs +: Health pack efficiency increases by 20% and now also affects allies near Batgirl
- Requirements: Unknown
- Cost: 2 AP
Batgirl’s Knighthood Skill Tree
Batgirl’s Knighthood Skill Tree will unlock after completing a series of challenges unique to the character.
- Glide: Batgirl uses her cape to glide through the air, adjusting her pose to turn, speed up or slow down
- Cost: Unlock Knighthood Skill Tree
- Grapple Pull: Batgirl uses her grapple to pull enemies toward her and pull herself toward large enemies
- Cost: 1 AP
- Fear Takedown: Inflicts fear in nearby enemies and increases critical damage and critical chance by 15% for 10 seconds
- Cost: 1 AP
- Health Regen +: When outside of combat, Batgirl’s health automatically regenerates up to 40%
- Cost: 1 AP
- Drone Ambush Blast: Batgirl’s drone unleashes a large burst of damage upon nearby enemies
- Cost: 3 AP
- Drone Firepower: Increases the firing rate of Batgirl’s drone
- Cost: 3 AP
- Enhanced Combo: Increases the number of attacks in Batgirl’s Melee and Ranged Attack combo by 1, with the last Melee hit being a knockdown
- Cost: 2 AP
Batgirl’s Momentum Abilities
Batgirl’s Momentum Abilities unlock when the player completes certain challenges.
- Batarang Barrage: Attacks all enemies with a storm of Batarangs
- Momentum Cost: 1
- Beatdown: Performs a series of quick strikes on a single enemy to deal massive damage
- Momentum Cost: 1
- Elemental Strike: Batgirl performs a Heavy Melee Attack that deals massive Elemental Effect damage
- Momentum Cost: 1
- Drone: Batgirl calls a drone that heals allies and shoots at nearby enemies for 30 seconds with a cooldown of six minutes
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