Theatrhythm Final Bar Line Cheats


Theatrhythm Final Bar Line Cheats


Experiment With The Controls

Theatrhythm offers plenty of flexibility regarding its control scheme. Most of your controller’s buttons can hit Touch Triggers. However, Slide Triggers require directional inputs from your controller’s thumbsticks. Both triggers manageable enough on their own. Unfortunately, you’ll discover that quickly switching your attention from Touch Triggers to Slide Triggers gets tricky. And once you add Hold Triggers into the mix, the music stages become even more hectic.

Furthermore, controllers come in various shapes and sizes. For instance, the DualShock 4 and DualSense place both thumbsticks in the controller’s center. Meanwhile, dual Joycon control keeps thumbsticks off to the sides, with the left stick higher and the right stick lower.

On Basic difficulty, switching from button to thumbstick controls is less formidable. However, once you venture into Expert and Ultimate difficulty, you’ll constantly switch back and forth. These high-difficulty music stages also include passages with simultaneous Touch, Slide, and Hold triggers!

Finding the right controller grip will help tighten your reaction times and sync you with the music. Maybe you work best using the face buttons for Touch Triggers. Or perhaps you’re more of a ZL/ZR player. Like any musician, you must find the form that works for you.

Use The Trigger SFX For Rhythm Clues

Touch Trigger SFX are a fantastic diagnostic tool in Theatrhythm. For instance, the latency between the SFX and rhythm of the music will inform you if your timing is off. In addition, if you find the SFX and music are unreasonably out of whack, you may need to recalibrate in the MS Options menu.

The Hold Trigger SFX are beneficial for learning rhythmic themes and patterns in a song. Notice the little white nodes inside green hold trigger lines? These nodes will play SFX when they pass through the target. Oftentimes these nodes reflect prevelent recurring rhythms in the song. Furthermore, these SFX are perfectly in sync with the music.

FMS Hold Triggers Require Less Precision Than You Think

Field Music Stages aren’t too different from Battle Music Stages. However, one significant difference is the moving hold trigger, which requires the player to move their thumbstick in sync with the green line. When we first approached these unique hold lines, we struggled to match their positions precisely. Fortunately, the movements required were less subtle than we thought.

You do not need to follow the position of green hold lines strictly. Instead, you need to move the thumbstick up and down according to the line’s rises and falls. In other words, you do not need to delicately slide your thumbstick to mirror the hold line. Immediately pushing the thumbstick up and down will give you Critical timing. What’s more important is changing direction in time with the music.

Save Harder Quest Missions For Later

Theatrhythm will not let you forget that it is an RPG at heart. Therefore, having perfect rhythm is not enough to clear high-difficulty quests. On the contrary, your party may be too weak to reach the music stage boss by the song’s end. Or perhaps you lack the elemental ability necessary to complete an ability-focused quest. No matter the reason, you will find the unbeatable task that reminds you that you cannot escape the grind.

Fortunately, Theatrhythm allows you to queue up five unique parties. So you can level up your weaker parties on less challenging missions. Then, when the time comes, you can revisit a more challenging mission with a party you’ve developed for a long time. Playing game modes outside of Series Quest, like Music Stages or Multi Battle, will also increase your characters’ level.

Suppose your party is strong enough to complete a quest mission, but your rhythm skills are not. In that case, you can perfect that hard-to-clear song in Practice mode. Practice mode is an excellent learning tool that lets you play a song without the risk of failure. Plus, practice mode allows you to move forward or backward in a song through the pause menu. So you can skip the easy stuff and focus on those handful of measures holding you back.

Sometimes a musical passage is too complex to figure out on your own. Thankfully, Auto Mode is another fantastic training tool showing you exactly how to play a song. Auto Mode, as its name implies, hits every trigger with Rainbow Critical timing. Like Practice Mode, you can skip to different song parts via the pause menu. You’ll find Practice and Auto Mode on a song’s item and party settings next to the Play button.