Destiny 2: Lightfall Legendary Campaign Cheats
Ensure you’re at the mission’s level cap
As noted above, the Mettle modifer places a cap on your Power level for each mission. That means there’s no need to go overboard infusing every item and thus wasting upgrade modules, because a Power level above the mission’s cap will net you no bonus. However, it’s critical that you at least be at that Power level cap. You’re facing numerous disadvantages, and fights are going to be tough, so you don’t want to be compounding that any further by being even more underleveled than the campaign intends for you to be.
Although aspects of the subclass may have been nerfed, Solar’s ability to heal you is invaluable on Legendary. As such, you should pick your Solar subclass and design your mods and Exotic choices accordingly. The new Strand subclass isn’t fully unlocked until after finishing the campaign, though you will use it at times during missions. But you’ll still be relying on your choice of four existing subclasses, and Solar is an easy choice.
Pick the right Exotic
You’ll want an Exotic that leans into your Solar healing capabilities.
Warlock: Starfire Protocol — This gives you a second Fusion grenade charge and causes kills with those grenades to refill your Rift energy, in turn offering more frequent healing.
Titan: Loreley Splendor Helm — This is an absolute life-saver. Whenever you cast Barricade or are critically wounded (and have full class ability energy), you create a Sunspot with improved healing.
Hunter: Star-Eater Scales — Orbs of Power grant you additional Super energy, letting you gain it more quickly. If your Super energy is full, picking up Orbs overcharges your Super so that when it’s activated, you are healed and deal bonus Super damage (and you get an overshield if the overcharge is at maximum).
It’s important to note that, in the case of Loreley, this effect kicks in even during those times when the mission allows you to equip Strand. This proves to be critical in fights like the last boss encounter, as you’ll still be able to get this healing boost.
Set up your armor mods
Armor mods can make Legendary much more doable thanks to the various advantages they grant. I leaned into maximizing my Resilience and Recovery and equipping Heavy Ammo Finder and Special Ammo Finder in my helm to ensure I was rarely left with only my primary weapon. The Ashes to Assets helmet mod is also useful by granting Super energy when you get grenade kills, allowing you to more frequently use your Super, which can make all the difference in some of these long, drawn-out encounters where you aren’t forced to use Strand.
But don’t be afraid to experiment to see what works for you. Also be aware of using mods meant to benefit fireteam members–there’s no point in wasting your energy on those if you’re playing solo.
Grab a wave-frame grenade launcher
For the vast majority of the campaign, I found a wave-frame grenade launcher in my energy weapon slot to be massively helpful, thanks to its ability to break through shields and deal with numerous enemies in one shot. Rather than causing an explosion in a small area, a wave-frame grenade launcher shoots out a line of damage along the ground starting from the position it impacts. That means you don’t need enemies to clump together to be effective; you can just fire it in a line and take out a bunch of them in one go, and without aiming carefully–all you’re really doing is aiming on a horizontal axis.
Early on, I got the new Harsh Language grenade launcher and let it carry me up until the final boss fight; being Void helped with the many Void-shielded enemies you encounter, and its Field-Tested origin trait means its range, stability, handling, and reloading speed all increase as you kill enemies or deal damage with it. That makes it ideal for repeatedly firing at groups of enemies, or using it to pick away at the health of an enemy like a Tormentor and dealing with any stragglers who might get caught in the blast.