Ravenbound Cheats and Tips
Ravenbound Starter Guide
The first piece of advice I’ll give you for our Ravenbound Starter Guide is to play through the tutorial and pay attention to it. It teaches you all of the basic mechanics of the game, at least in terms of combat. That said, we’ll go over a basic primer nonetheless.
A Basic Primer to Ravenbound
Ravenbound charges you with clearing the land of “Hatred,” a malevolent force let loose upon the world by the Betrayer — one of six gods who protected the world. The Betrayer locked away the other five gods and it’s up to you to free them as a “Vessel” for a mystical Raven the five good gods forged right before their capture.
Your main goal will be to clear out the Tombs where these gods are imprisoned. Unfortunately, you’ll probably die in your attempt more than once. Each new attempt will give you a new randomly-generated “Vessel” with a random set of Traits taken from the pool of Traits you’ve unlocked.
In any case, completing the Tutorial will eventually take you to the top of the tower where you’re free to fly out into the world — and toward your first objective.
The First Tear
Your first objective will be to travel to the Tears of Hatred and clear out the enemies surrounding the Pillar of Hatred. Fly toward your objective and land in the crevice. Don’t worry if you overshoot and fall into the lava — you’ll instantly respawn above and get another attempt to land. When you do land, you’ll have a random assortment of enemies to take on.
This is your first fight, so try not to take too much damage. You should rely on using Guard rather than Dodge/Slide; you should only Dodge/Slide when your Guard is broken and you need to back away to recharge.
Defeat the enemies and you’ll be able to pick up one or more Fragments of varying rarity. This is the first step toward getting your first Card draw. Hop into the broken Pillar of Hatred and claim the 5 Mana within, then head up the stairs to exit the area. Use your grappling hook to escape if necessary.
With the Tears of Hatred cleared, you may be tempted to move on to the Adventure Quest represented by the green diamond icon on the map. Hold off on this for now — instead, we’re going to clear some Camps.
When you’re just starting out, you’ll want to look for Camps with a single floating white line above them — these are the easiest Camps to tackle. Conversely, a camp with a floating cross above it has more challenging enemies (and more rewards, often including a Chest). The rewards in these more difficult Camps will be greater, though.
You’ll also want to look for Camps near the Tear of Hatred you just cleared out — this removes Hatred penalties from the immediate area, allowing you to power up your Vessel with a lower risk of accumulating Hatred too early and buffing enemies in the world.
Fight and defeat the enemies in this first Camp, taking care to avoid damage as much as possible. Remember: use Guard first, then Dodge/Slide when your Guard breaks to escape out of bad situations.
Completing the first Camp will likely get you enough Fragments that you can Empower them. This will allow you to draw your first set of Cards.
Select whichever Card you think is best. This Card will be added to your Hand — to actually play it, you’ll need to spend Mana.
You should then continue to clear out Camps and Empower Fragments until the next quest marker is revealed. This will take you to the Tomb of Gales. Before we do that, though, we should address the Adventure Quest (a.k.a. a Side Quest).
Tackling an Adventure Quest
Adventure Quests are simple affairs. Here’s how they work:
- Follow the green diamond marker to a town.
- Find the Adventure Quest giver in the town and take on the quest.
- Travel to a Camp or other location and clear it out.
- Return to the Adventure Quest giver and collect your reward.
Generally speaking, Adventure Quests are a little riskier than clearing out random camps, but they hold greater rewards for you.