The Great War: Western Front Cheats and Tips
The Great War: Western Front is a real-time strategy video game based on the First World War. Developed by Petroglyph Games.
Gameplay
In the game, the player can choose to play as either the Central Powers or the Allied Powers, will both having unique gameplay features and abilities. In the RTS segments of the game, players can spend gold and supplies in order to construct an intricate network of trenches, machine gun nests, artillery batteries, and observation balloons in the set-up phase of each combat engagement. They can also place different military units and battalions along the trench. Once a battle has started, improving defense or introducing more units to the battle will cost the player more supplies. A battalion can be commanded and traverse across the no man’s land to attack an opponent’s trenches. A successful attack will allow players to claim ownership of said trench, allowing players to advance forward. As the player progresses in the game, they will unlock new weapons and technology such as tanks and chemical weapons. There are nine outcomes for each skirmish, ranging from great loss to great victory. If the players fail to advance and has nearly used up most of their resources, they can also negotiate for a ceasefire, while the defenders can also surrender so as to preserve resources and preventing further casualties.
Players can also access a theatre map to view their progress in the overall war. Each region in the Western Front has a certain number of “stars”, indicative of how defensible it is. Stars can only be removed from a region once the player has achieved a decisive victory over their opponents. Achieving a minor victory would not aid the player in capturing a region, but it will deplete their opponent’s “national will”. A region will regain its star in each turn if it has not been attacked, but the troops stationed there will become fatigued. Players win by capturing all enemy capitals in the theatre map, or completely strain their opponents of their “National Will”. If the player completely depletes their “national will” by taking heavy casualties in each skirmish, they will lose the game.