Process of Elimination Cheats and Tips
Pay Attention To The Dialogue
Have you noticed Process Of Elimination has a lot of dialogue? Of course, you did. That question was rhetorical. This much dialogue is standard if you’ve played a visual novel before. If you haven’t, you may ask yourself, “When does the action happen?”
For example, suppose one of your intervenable characters is near an Evidence Square. In that case, you can command said character to inspect the square via a preliminary. After the inspection, you can order another character to analyze the evidence. Now you performed two essential steps in one turn!
Let’s continue our example: what could happen after the evidence gets analyzed in a preliminary investigation? That evidence may trigger the appearance of a new Mystery Point. Now you can use any available characters to infer and resolve the point.
Wait! We’re not done. As an investigation progresses, formerly unavailable characters become intervenable. So, you could resolve the MP above via a preliminary and gain a new intervenable character. That means you’ll earn an additional action in the same turn. Now that’s excellent value!
Preliminary investigations can become redundant in some situations. However, if a character’s action may trigger a case breakthrough, you should always first run that action in a preliminary. Then, you can make your following decisions based on that discovery.
Keep Your Investigation Priorities In Order
Process of Elimination has plenty to offer completionists. Besides the central case, you can also investigate keywords (indicated by red-marked spaces) and residual thoughts. These revelations provide a deeper view of the game’s story, including titillating secrets.
If your team could travel around the crime scene with no risk, snooping up each bonus tidbit wouldn’t be a problem. Unfortunately, the second chapter introduces traps that must get dismantled via inference. Furthermore, if a detective begins a turn on an unresolved trap, it’s game over.
You may argue that guiding intervenable characters away from traps may resolve this problem. However, that argument doesn’t account for the uncontrollable detectives approaching a trap of their own accord.
This scenario is more common than you think. It’s common for AI-controlled detectives to try and resolve a trap via their inference skills. Unfortunately, several detectives cannot fix a trap in a single turn without assistance. So, they’ll become sitting ducks at the start of the subsequent investigation.
In short, remember to prioritize your actions in order of urgency. Saving detectives in imminent danger always comes first. Then, focus on solving the case. Lastly, leave bonus discoveries for characters with nothing to do or during leftover turns.