Ghost Trick: Phantom Detective Cheats and Tips

 

Ghost Trick: Phantom Detective Cheats and Tips (DS version) 

 

Game Mechanics 
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You control the ghost(s) in this game. They exist in the form of spirit ball. 
The ghost(s) can jump between objects (possess) scattered in this game. 
Unfortunately the possession range is usually limited. So you may have to jump
between objects to reach your destination. When you possess an object you can 
see if it can be manipulated by looking at the top screen.

Objects in this game is not always static. Sometimes you can manipulate an 
object to get it moving. Also you may also have to adjust the timing to 
possess an object because objects can move back and forward so you have to time
it right in order to be able to possess it.

Basically this game has 2 view mode. One is the normal view mode and the other
is the 'Trick View' mode. A normal view mode is the normal world. You can see
everything what happen here. You can scroll the map to look around in this 
mode. 'Trick View' mode is the spirit plane. In this mode you can see what 
objects that can be possesed. You can also see the recently deceased spirit 
in this mode. Unfortunately you can not scroll the screen in this mode. 
Switching between this modes is done by a button in the lower left corner of 
the touch screen.

After you possses an object, you can probably manipulate the possessed object.
You can do so by clicking the button in the lower right corner of the touch
screen. 

There is a special object that can be manipulated so that you can switch maps.
That object is a phone. It doesn't matter what type of phone. When a phone 
is possessed you can manipulate it to dial another location and switch screen.

Before I mentioned that you can see recently deceased spirit in the 'Trick 
View' mode. When you speak with these spirit, you usually learn how they 
perished. And usually you will have the opportunity to save them!
After learning the spirit's story, time will be turned back 4 minutes 
before the spirit died. During this time you will see the events that happen
during the 4 minutes before the spirit died. After you see the events, you
will now have the chance to prevent their death. Possess and manipulate 
objects till you can save them ^_^.

Lastly there is another button located in the lower center of the touch screen.
This button is used for switching between chars. This button will only be 
available in later chapters. 

Chapter 1 
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A tutorial chapter. Basically you will learn the basics of this game here.

Jump to the nearest object.
Manipulate it.
Jump to the guitar.
Manipulate it.
Jump back to the body. 
Slide the screen to see the event.
Jump to the car door and then to the 'Don't enter' street sign.
Jump to the bed just slightly above the sign.
Manipulate it.
Jump to the lamp.
Jump and communicate with Lynne's spirit. (Turn back time).
Jump back to the lamp.
Jump to the mannequin above the lamp then to the tire to the right.
Manipulate it.
Jump back to the mannequin then to the refrigerator.
Manipulate it. 
Manipulate it again to close it.
Jump to the blender and manipulate it.
Jump to the flag and then to the fan on the left.
Jump back to the flag and wait until you reach the top.
Jump to the bicycle.
Jump to the bicycle steering and manipulate it to active the bell. (Save point)
Jump to the bicycle's pedal and manipulate to move it.
Jump to the lever and manipulate it.
Jump to the bicycle.
Jump to the ladder and manipulate it.
Jump to the street lamp -> steel ball -> crane and then manipulate it.
Jump the bicycle steer and manipulate it.
Jump to the pedal -> umbrella and manipulate it.
Click on the Lynne's speech bubble to progress. (2x)
Jump to the memo and manipulate to check it.
Jump to the phone and learn a new location. 
Teleport to the new location to finish the chapter.

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                        Chapter 2 
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Jump to the file and manipulate to check it.
Jump to the lamp->projector in the ceiling and manipulate it.
Jump to the screen. (!)
Jump the panel on the right and manipulate it.
Jump to the screen -> phone.
Manipulate the phone to teleport to the newly uncovered location.
Jump to the door->dog's body. (Turn back time)
Jump to the door->phone->umbrella.
Wait till Kamila pick up the headphone and the headphone juggled in the air 
then manipulate the umbrella.
Wait until Kamila push the rolling tray near the door. 
Jump to the phone -> tray wheel and manipulate it.
Jump to the donuts-> star on top of the tree.
Jump to the rotating toy (!) and manipulate it.
Jump to the hidden door on the roof(!) and manipulate it.
Jump back to the rotating toy(!) and manipulate it.
Jump to the star and manipulate it.
Jump to the rotating toy(!) -> floor stand(!)-> door and manipulate it.
Jump to the floor stand->rotating toy(!)->star(!)->donuts and manipulate it.
Quickly jump to rotating toy(!) -> floor stand(!)-> door and manipulate it.
Jump to the floor stand->rotating toy(!)->star(!)->donuts-> tray wheel and 
manipulate it.
Jump to the phone. 
Jump to the tray wheel and manipulate it.
Jump to the donuts->star and manipulate it.

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                       Chapter 3 
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Manipulate the star.
Jump to donuts->remote control and manipulate it.
Jump to the door->floor stand->painting->wine bottle.
Jump to the toy->hidden door and manipulate it.
Jump to the toy.
Click the madam's speech bubble.
While the madam is checking the bookshelf quickly manipulate the toy then
Jump to the wine bottle->windmill toy and manipulate it.
Jump to the picked up book.
While the madam is typing in her desk, jump to the lamp and manipulate it.
Jump to the crumpled paper(!).
Jump to the trash bin and manipulate it.
Jump to the crumpled paper(!)->phone.
Teleport to the garbage dump(1st location).
click on the officer's speech bubble.
click on the forensic's speech bubble.
Jump to the phone.
click on the officer's speech bubble.
click on the forensic's speech bubble.
Jump to the gun and manipulate to check it.
Jump to the phone.
Teleport to the newest uncovered location.

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                       Chapter 4 
===============================================================================

Jump to the lamp's base and manipulate it.
Jump to the lamp's lightbulb->card->briefcase->mortar->Lynne's body.
Ask about all subjects. (Turn back time).
Jump to the mortar->stair wheel.
Wait until a police officer come in.
Jump to the card->lamp's base->phone. 
(Don't teleport to the new location)/(2nd option).
Jump to the lamp's base and manipulate it.
Jump to the lamp's lightbulb and manipulate it.
Jump to the phone. (Teleport)/(1st Option).
Quickly make your way to the top of the garbage dump using the method in 
chapter 1. 
Jump to the spotlight and manipulate it.
Wait until Kabanela rides the bicycle near the spot light and jump to it(!).
Jump to the van's door and manipulate it.
Jump to the spotlight and manipulate it.
Jump to van's door and manipulate it.
Wait until the police officer comes near the door then jump to police baton.
Jump to the police siren and manipulate it.
Jump to the other police baton.
Jump to the spotlight(!) and manipulate it.
Wait until the police officer walks back to the police car again.
Jump to lever->spotlight and manipulate it. 
Jump back to the left police officer's baton.
Wait till near shutter post then jump to the shutter post and manipulate it.
Jump to the umbrella->crates-> crane and manipulate it.
Jump to the crates -> umbrella and manipulate it.
Jump back to the phone.
Teleport to garbage dump office (2nd from bottom).

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                        Chapter 5 
===============================================================================

Jump to the sliding stair and manipulate it.
Click on the officer's speech bubble.
Manipulate the sliding stair.
Wait until the police officer comes.
Jump to the lamp's base and manipulate it.
Jump to the lamp's lightbulb and manipulate it.
Jump to the phone and teleport to the newly uncovered location.
Wait until a police officer post a note on the board.
Jump to it and manipulate it.
Click on the officer's speech bubble.
Jump to the lever and manipulate it.
Jump to the phone.
Teleport to the newly acquired location.
Jump to Lynne's body .... again. (That girl is too cheerful T_T)
(Turn back time).
Jump to the phone.(Teleport)/(1st Option).
Jump to the kettle and manipulate it.
Jump to the mortar->ball.
Wait until the ball fall to the table.
Jump to the toolbox on the table(!) and jump to the trapdoor on the floow and 
manipulate it.
Jump to the ball again(!).
Jump to the top toolbox(!).
Wait until the ball fall to the floor then manipulate the toolbox.
Jump to Lynne and ask all questions.