Lies of P Combat Tips


Lies of P Combat Tips



Lies of P might look like Bloodborne, but it actually has more in common with Sekiro: Shadow’s Die Twice: It’s all about blocking.

In Lies of P, you can dodge enemy attacks — and you’ll need to when they glow red and become unblockable — but the game incentivizes you to guard with your weapon instead. It’s much faster to counter-attack your enemy after blocking an attack with guard. Similarly, you can go from an attack to a guard move very quickly in Lies of P. Rolling, on the other hand, is pretty sluggish in our experience, which makes guarding a better offensive and defensive play.

When you get hit with your guard up, you’ll take a small percentage of the damage (based on your weapon), and gain an effect called Guard Regain. Guard Regain gives you a chance to regain some of the health you just lost by going on the offense and attacking your enemy. This is another system that just makes guarding better in Lies of P. Sure you can just roll out of the way and take no damage, but you can also accidentally time your dodge wrong and get hit for 100% of the attack instead of just a portion — a portion that you can heal back with Guard Regain!


If you time your guard just as you get hit by an enemy attack, you’ll perform a perfect guard.

On a perfect guard, you’ll receive zero damage from a blocked attack and — even better — you’ll potentially open up your enemy to being staggered. After enough perfect blocks, your enemy’s health bar will pulse white. If you’re able to hit the enemy with a charged attack within a short window, you’ll stagger the enemy, causing them to fall down, opening them up to a massive attack.

This is one of the best ways to kill bosses and big targets, so pay very close attention to your enemy’s attack patterns so you can block them accurately.


The Pulse Cell is your healing item in Lies of P, and you’ll gain several charges (more as the game goes on) every time you rest at one of the Stargazers. However, this is not the only way to get Pulse Cell charges back once you’ve spent them to heal yourself.

Once you’ve completely zeroed out your Pulse Cell — as in you no longer have any charges — any damage you deal will slowly charge your Pulse Cell back up. Once you refill the bar, you’ll gain one Pulse Cell charge, but will stop accumulating energy on hits. This means that spending all of your pulse charges early in a fight isn’t a death sentence. Instead, you’ll just need to play carefully until you can get another charge back into your Pulse Cell and heal yourself.

You can repeat this process endless times — assuming you survive.


As you use your weapon in Lies of P — for guarding or attacking — it will progressively lose durability. You can recover this durability by using the Grinder item that you get very early on in the game. After just a few seconds of grinding — even mid-combat — your durability will be back at max level and you can keep fighting.

This is one of those mechanics that you’ll never really understand the importance of until you forget to do it that one time and it ruins you. If you let your durability drop to zero, your weapon will break, causing it to deal less damage than normal and bounce off of enemies. If you break a weapon in this way, you won’t be able to repair it with the Grinder until you rest at a Stargazer.

You’ll chew through a lot of normal enemies in Lies of P before needing to grind up the durability on your weapon. However, you will need to regain durability in the middle of some of the game’s longer boss fights, as blocking breaks down your weapons pretty quickly.