Super Mario Bros. Wonder Cheats


Super Mario Bros. Wonder Cheats


Badges Matter, Characters Not So Much

If you’re just now learning that every playable character in Super Mario Bros Wonder functions identically in gameplay, you’re perhaps a little bummed. Well, it’s not entirely true – Yoshi’s still got the tongue action going on, and neither Yoshi nor Nabbit take damage from enemies, but Mario, Luigi, Peach, Toad, Daisy, and Toadette all play identically.

But that doesn’t mean character customization is tossed out the window. Rather, Nintendo’s decided not to differentiate between the base characters so that nobody has to sacrifice any abilities in exchange for running around as their favorite character. Instead, Super Mario Bros Wonder’s plethora of obtainable and equippable badges alter gameplay in myriad ways, from enhancing specific techniques to providing brand-new ones and much more.

The Controls Are (Somewhat) Modifiable

Not every platformer, and certainly not every Mario platformer, is quite so liberal with the chance to shift control schemes as Super Mario Bros Wonder. Head into ‘Settings’ at any time, and you’ll be able to alter the controls for Dash, Jump, and Ground Pound, meaning the Joy-Con or Game Pad of your choice doesn’t need to feel unnatural if Wonder’s default setup isn’t to your taste.





You Can Tell The Flowers To Shut Up

When Nintendo unveiled Super Mario Bros Wonder, reactions to the game’s talking (as in fully-voiced English dialogue) flower plants fell into roughly two broad camps: those who found the notion adorable, and those that immediately knew they’d eventually find it obnoxious.

Wisely, the developers predicted this great gamer divide. While you’re in ‘Settings’, scroll down a bit, and you can disable the speaking bits entirely. What’s more, if you find the message bubbles equally distracting, or overly goofy, or whatever the case may be, you can even disable the text, making the talking flowers entirely mute not just aurally, but visually. This feels like the sort of thing you’d get in a post-launch patch after fan complaint. Yet here it is!

Standees Are Secondary

Poplin Shops are your basic Toad Houses – shopkeepers will sell their wares to you from little hovels on the overworld. Flower Coins are required to make purchases; these are those purple coins you’ll be receiving as you explore stages. There are, generally, three per stage, so it’s a pretty familiar system to anybody who’s played past 2D Mario titles.

Here’s the thing. Poplin Shops will sell power-ups, 1-Up Mushrooms, and more. But they’ll often be selling Standee Surprises for ten Flower Coins a pop. Think of this as a gacha of sorts; you don’t know which Standee you’ll get. But in any case, don’t worry about spending loads of coins on Standees until later on, because they’re purely decorative collectors’ items.

Standees placed in stages when online is enabled can act as beacons to save fallen players elsewhere in the world, but they offer no tangible benefit to you specifically, and in that sense, they are just there for completionist purposes.

But “!” Blocks Are Anything But

On the other hand, if you see Poplin Shops peddling “!” Blocks, buy them posthaste. These blocks will ‘fill in’ empty block outlines in various stages, enabling you to reach places you otherwise couldn’t, in order to find Wonder Seeds, separate exits, Flower Coins, you name it.

In this sense, they operate somewhat like those blocks from Super Mario World, the colored Palace Blocks. (In fact, you’ll encounter something even more similar to these, but those are unrelated.) They’re nearly as handy now as they were back then, and easier to acquire than ever, so don’t hesitate to snag them.