Warhammer 40,000: Rogue Trader Cheats

 

Warhammer 40,000: Rogue Trader Cheats

 

Group Up Your Party While Exploring

While moving around outside of combat, only the highlighted character(s) at the top of the screen will respond to commands. If only one character is highlighted, you risk walking into an encounter with the rest of the retinue far away.

At the start of each expedition, select your entire team before going anywhere. Moving around this way will cause the retinue to stay together.

If you click on an interactable object while grouped up, such as a goods container or a switch, the nearest character will move to investigate. If the object requires a Skill Test, the character best suited to the task will automatically move to make the attempt.

Check The Map For Loot You Missed

Nearly every location you’ll visit has all kinds of goods to recover; discarded gear, clues for your current mission, and valuable cargo that you can return to the ship for profit are just some of the things you’ll find. However, you’ll need to keep holding Tab to highlight them, so it’s easy to miss items that would otherwise be obvious.

Luckily, the map shows every goods container that has entered your retinue’s line of sight, even if you never highlighted it or passed your cursor over it. Check the map before leaving any location; it’s almost always worth going back to collect everything.

Use All Your AP Each Turn

Characters get four AP (Action Points) every turn in combat. In most circumstances, a character can only attack once, so they’ll often have some AP left over.

There’s no reason to leave AP unspent, so look for reasons to use non-damaging abilities, particularly buffs or debuffs. Even a small advantage is better than no advantage at all!

Only end your turn when there’s absolutely nothing left to do.

Pay Attention To The Veil

Whenever a character – friend or foe – uses a psychic ability, the Veil Degradation meter on the left side of the HUD rises. The higher it gets, the greater the chance that a psychic power will trigger the Perils Of The Warp, resulting in unforeseen (usually dangerous) effects.

The Perils of the Warp can trigger even if the Veil Meter is at zero – using the powers of the Immaterium is never without risk!

Whenever a character – friend or foe – uses a psychic ability, the Veil Degradation meter on the left side of the HUD rises. The higher it gets, the greater the chance that a psychic power will trigger the Perils Of The Warp, resulting in unforeseen (usually dangerous) effects.

The Perils of the Warp can trigger even if the Veil Meter is at zero – using the powers of the Immaterium is never without risk!

Use Grenades

Your retinue will be outnumbered in nearly every battle throughout the game. Grenades – particularly your basic Frag Grenades – are a perfect way to even the odds.

Not only do grenades excel at clearing tightly-clustered enemies, they’re also a great way to get around line-of-sight restrictions at short range. If you can’t shoot an enemy or get close enough for melee, tossing out a grenade will usually do the job nicely.